By Nigel K. Pope, Kerri-ann L. Kuhn, John J. H. Forster
"This e-book offers an outline of the expanding point of digitization in activity together with parts of gaming and athlete training"--Provided by way of writer
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Extra info for Digital sport for performance enhancement and competitive evolution : intelligent gaming technologies
This section outlines what superstardom is, how it is created and its relationship to the digitisation of sport. This is especially so in the context of sports Digital Technologies and the Intensification of Economic and Organisational Mechanisms consumption at leisure in the home. In this sense, the following is an expository section. The term superstar is very much over-used, but is easily understood as referring to an entity, usually a person, that stands far above the others in its field. Thus Microsoft® Word is the superstar of word-processing software, Manchester United is a superstar of soccer teams, and Michael Phelps is the superstar of swimming.
E. market revenues). The main difference is that the individual is an input to the production process, whereas the team is the firm or company that employs individuals. We therefore have the possibility of superstar teams employing superstar individuals in what is a complementary relationship. The winner-takes-all idea in the digitally dominated sports world flows from the observation that a few companies, products and individuals achieve dominance in their commercial/professional fields, with massive revenues and market share.
There are two further categories which significantly partition the field of training applications. Training applications, which are designed to be used while the participant actually takes part in a sport, are described as in vivo. Although use of the training equipment may or may not be permitted in the rules of the sport, what is captured here is the ability of the participant to engage in the full range of movements and interactions in the environment in which the sport is played. In vivo training applications are usually desirable, because they allow the participant to be trained while participating in the sport.